Jackson Wood
Home
Portfolio
Contact
Games Projects
CODFATHER
A fast-paced underwater arena shooter inspired by Quake! Duke it out as the Shark Mafia or the Italian Divers and take back Venice, fighting with a variety of fish-based weapons.
Unreal Engine 5
Multiplayer
Level Design
Gameplay Ability System
Weapon Design
Cook Anything!
From tomatoes, to salt lamps, to microwaves. Make soups for customers using anything you can find! Made for the Patch Notes v1.0 Game Jam.
Unity
Patch Notes v1.0
Systems Design
AI & Navigation
Physics
Scram!
Play as a rat and attempt to eat scraps of food around the house, or play as a distraught human with a bit of a pest problem.
Unity
Asymmetrical Multiplayer
Round-based Gameplay
Team-based Item States
Marching Cubes Procgen Test
A small project where I taught myself the marching cubes algorithm and implemented it in a small scale procedurally generated world.
Unity
Compute Shaders
Tech Demo
Valley of the Mask
A literal Uncanny Valley. Four keys scattered through the abandoned area, and mysterious observers following your every movement. Unlock the door and ascend.
Unity
Level Design
Scripting
HDRP
KNOCKHACKS
Pick 3 moves and fight in a physics-based 1v1 fighting game with only 1 button to attack. Abilities cycle as you use them, so choose your attacks wisely as every power has its drawback!
Unity
Prototyping
Pixel Art
Scripting
Local Multiplayer
Modding Projects
Mage Blade
A Blade & Sorcery weapon with different abilities based on the imbued spell!
Unity
ThunderRoad
Advanced Structure Skins
A modular skin loading system for RUMBLE VR, allowing mod developers to customize textures and shaders used by structures in-game.
Unity
Shaders
Reverse Engineering
Other Projects
Rock Wardrobe
Rock Wardrobe is a simple in-browser character customization previewer for RUMBLE VR.
WebGL
3D
Web Development