I'm a Game Designer from Sydney, Australia. Creation and learning are my passions,
and I strive to learn new information every day. I'm a massive VR enthusiast, and
in my free time enjoy creating mods for various Unity games. I love prototyping and
iteration, building upon features taking them from good to great.
I was also a nominee for AIE Designer of the Year.
Hard Skills
- Fast & effective prototyping & iteration
- Broad understanding of all game design concepts
- Programming in C# & Java
- Shader development (node-based, HLSL and GLSL)
- Intuitive understanding of Multiplayer & Netcode
Soft Skills
- Verbal & Digital communication
- Experience with Agile Scrum
- Digesting and considering constructive criticism
- Giving and receiving feedback
Engines/Software
- Both Unity & Unreal
- Perforce & GitHub
- Visual Studio, Rider, IntelliJ IDEA
- Microsoft Suite (Word, Excel)
- Adobe Suite (Photoshop, Illustrator, Premiere Pro, Substance Painter)
- Blender, limited Maya experience